Tuesday, January 1, 2013

BUG: double soundHIT on render - Renoise Forums

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Example
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    #1 User is offline ? SIDwave?

    • Group: Normal Members
    • Posts: 8
    • Joined: 20-June 11

    Posted Yesterday, 08:09 AM

    When i render tunes with 2.8, the first sounds are double hit. so i get KICK,KICK, when there is only 1 KICK :(

    it seems that the playroutine is triggered 2 times...

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    #2 User is offline ? Djeroek?

    • Group: Normal Members
    • Posts: 5360
    • Joined: 09-November 03
    • Gender:Male
    • Location:Borneo

    Posted Yesterday, 10:41 AM

    what plugins are you running, does it also happen when rendering with only native dsp and/or no effects?

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    #3 User is offline ? Cas?

    • Group: Normal Members
    • Posts: 764
    • Joined: 28-November 11
    • Gender:Male

    Posted Yesterday, 01:24 PM

    Post is still a bit vague.. first sounds? How many? One? Post the song that you have a problem with, or maybe a cut down version. If you solo the kick track (or remove everything else) is it still misbehaving?

    .. are you trying to render a song with the custom delay feedback chain trick?

    This post has been edited by Cas: Yesterday, 01:24 PM

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    #4 User is online ? Conner_Bw?

    • Group: Normal Members
    • Posts: 6551
    • Joined: 31-August 03
    • Gender:Male
    • Location:Montreal, Quebec, Canada

    Posted Yesterday, 09:25 PM

    Renoise has two Interpolation modes. "Cubic" and "Arguru's Sinc." Does the problem happen in both modes?

    "[Arguru's Sinc] results into the best possible sample playback quality, but may also lead into some unwanted effects."

    See Sinc Interpolation for more info.

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    Source: http://forum.renoise.com/index.php?/topic/36917-bug-double-soundhit-on-render/

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